Prisidium is a single player puzzle game where the player takes the role of a would-be “monarch” undergoing trials to gain power by demonstrating their wisdom.

This video showcases the first floor of a maze where the player must pay close attention to their surroundings in order to solve each puzzle to find their way forward.

I created all the art, coded the game, and edited base sounds from to create Prisidium in 9 weeks. Prisidium is powered by Unreal Engine 4 with Adobe Photoshop and Illustrator being used for texture creation and Audacity for sound editing.

The project breakdown can be viewed here.